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Note: Games leverage N-testing as they advance through the publishing process. If you’d like to N-test your game or have suggestions for tests, contact your publishing manager.
N-testing Checklist
Games must follow a set of necessary steps before they are available for N-testing.
- The game can be displayed in a N-testing whatever his status (in testing, Pre-publishing or Publishing). The list of games by publishing state is available in Homa Lab, only for Homa publishing managers and team members.
- A publishing manager must be assigned to the game and actively working on it
- The game must be displayed in the Homa Belly SDK > Manifest list
- To get access to the N-testing module in Homa Lab you need to contact your publishing manager
- The detailed technical implementation required on the Game side is available on SDK documentation dedicated section
Older Games use the Scope system to define configuration, while newer games (projects started in 2025) use the Segmentation system by default. The later is a more flexible system to define game configuration and run experiments.
To setup your remote configuration with Segmentation:
Manage game configuration with segments
To setup your remote configuration with Scopes:
[Legacy] Manage game configuration with scopes