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Notes: This part is handled by our team, if you are part of a studio, get in touch with your publishing manager to define the best tests together, and review results.
- There are currently no standard parameter values for each game but we are working on preparing a standard naming convention and will share it soon. In the meantime, please reach out to your publishing manager to validate the list of parameters.
- Only Homa publisher managers can start A/B tests. You will however be able to review the results.
Once the game is ready for N-testing, Homa team members can create A/B tests to determine whether changing different aspects of the game can increase revenue or engagement.
Here are some examples of tests that most game teams run:
- Changing the interval between advertisements
- Changing the price of an item - e.g. skin, bundle, or in-game item like a weapon
- Change the UI/UX or artwork - e.g. make the shop icon a different colour, add visual notifications
Once the test reaches a conclusion, it’s possible to roll out the change to all players.
Step 1: Go to the N-Testing project and select the game
You will see a list of all the A/B tests already done for the game:
Step 2: Create/Set up a test