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Notes: This part is handled by our team, if you are part of a studio, get in touch with your publishing manager to define the best tests together, and review results.

Once the game is ready for N-testingHoma team members can create A/B tests to determine whether changing different aspects of the game can increase revenue or engagement.

Here are some examples of tests that most game teams run:

Once the test reaches a conclusion, it’s possible to roll out the change to all players.


Requirements:

Get your game ready for N-testing

Make sure to have your remote parameters setup:

Manage game configuration with segments

[Legacy] Manage game configuration with scopes

Creating an experiment